Inferna Dispatch

UPDATE 02.11.2022

Published 30. noviembre 2022

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UPDATE 02.11.2022
New Features - Itemshop UI now shows item tooltip when hovering the icon - Clicking on a material in the crafting ui will now open the recipe, if it's craftable at the current npc Changes - Ranking rewards now show item count on the preview icon - Tweaked text of the "leave instance" button to be shorter - Tweaked some npc positions in the City of Nodrog - Tweaked monster and rift name colors - Changed (mini-)map tooltip background to be darker, making text easier to read - Shortened potion hp/mp restore tooltip line - Moved some decorative boulders around in Jurdana - Improved map collisions in deadland cave - Temporarily removed some spiderwebs from deadland cave due to lighting issues - Slight cpu performance boost due to engine improvements - Improved object/map collisions on the following maps: Deadland, Deadland Cave, Desert - Increased size of the guild role info window - Improved vegetation rendering, higher performance and better visuals - Simplified grass distance/density into a single grass quality setting - Added grass interaction setting to the settings ui which was previously set automatically - Lowered frozen land brightness slightly - Tweaked gradient of the pop-up chat background to be more solid near the top - Pop-up chat does not block clicks anymore - Pop-up chat is now limited to showing a maximum of 10 messages at once Balance updates - Aggressive karma rank now gives the intended -1% drop chance penalty instead of the -10% it was previously - Karma gained from monster kills now scales with level difference, like other loot - "Dangerous creatures" guild mission now counts kills via damage done instead of final hits, as long as a guild does 30% or more of the total damage to the specific boss, it counts as a kill Bugfixes - Fixed reflections not refreshing in some cases - Fixed scrollbar of the event ui showing under the minimap even if there is no events - Fixed whisper ui not scrolling to the bottom when minimized - Fixed clicking on an attackable target while not being able to attack with the current weapon not walking towards it - Fixed roots and hanging moss in deadland cave being lit too brightly - Fixed initial player shop naming popup using the wrong kind of input ui - Fixed "/help help" causing a disconnect - Fixed bad collision on a sandstone pillar in the desert - Fixed very slow monster/player movement being jumpy instead of smooth - Fixed monster name height not taking height variation into account - Fixed an edge case in harvesting causing it to not work the first time - Fixed harvest animation not playing for other players - Fixed name toggle hotkey working while writing into a text field