Inferna Dispatch

UPDATE 01.12.2020

Published 01. décembre 2020

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UPDATE 01.12.2020
New Features - Auto-Walk will now (try to) walk around monsters, players and npcs - Added a new option to mute sound when tabbing out of the game - Added weapon trail vfx when attacking - New demon hand for male half demons Changes - Improved hit particles and increased hit wiggle - Adjusted damage numbers to be a bit more yellow Balance updates - Increased player attack knockback distance - Zagan's demon steel loses its magical properties after 12 hours - Most bosses will aggro onto nearby players now Bugfixes - Fixed an issue where the monster AI would stop attacking on slopes - Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts) - Fixed some npcs being called "missing name" in some languages - Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)