Inferna Dispatch

UPDATE 14.07.2021

Published 14. 7월 2021

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UPDATE 14.07.2021
Changes - Tweaked monster movement syncronization, should be even better for players with bad connections - In the graphics settings, basic post processing is always enabled, even on low and very low (only applies to new installs) - Increased player following stop distance slightly - Tweaked safe zone monster spawn prevention to counteract some rifts spawning too close to safe zones Balance updates - Improved some bad attack collisions on a bunch of monsters - Moved a potential rift spawn further away from the old tower in Nibor - Reduced login skill cooldown to 15s Bugfixes - Fixed ping not updating correctly after a map switch - Fixed event slot display resetting to the placeholder name after a map change - Fixed griffon pet feathers not being transparent - Fixed an error causing slight lag for some users when loading the shop model - Fixed rift spawn effect not showing on monsters - Fixed map/minimap path preview blocking mouse clicks/hover - Fixed monsters not animating in some cases (especially noticable from rift spawns) - Fixed monster name being hard to read in the minimap - Fixed inconsistent sparkle color on some two handed weapons +10 - Fixed some small player movement netcode desyncs