Inferna Dispatch

UPDATE 30.01.2021

Published 30. stycznia 2021

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UPDATE 30.01.2021
HOTFIX 01.02.2021 Bugfixes - Fixed a bug in the point calculation for the competitive pvp arena, all existing points have been reset to the start value HOTFIX #2 31.01.2021 Balance updates - Reduced healing of the wizards "Purify" skill slightly - Reduced damage of the half demons "Fire Spirits" skill - The half demons "Fire Spirits" skill can't stun, poison or slow anymore Bugfixes - Fixed another bug leading to fight counts being lost HOTFIX 31.01.2021 Balance updates - Innate magic defense was reduced by half - Restored some of the innate magic damage Bugfixes - Fixed large hud text sticking not being reset after leaving the arena UPDATE 30.01.2021 New Features - Added a competitive 1v1 pvp arena Changes - Items with more than one enchantment now need extra confirmation when selling to an npc - Players with negative karma don't drop items in duels anymore, only in world pvp - The player target hud is more compact now - Target hud buttons to send popups have a slight cooldown now - Improved matchmaking speed Balance updates - Status effect bonus of the "Mana Sphere" wizard skill has been changed from "Resist Damage" to "Resist Hit Damage" and only works reduces normal attack damage now - There is no more innate magic damage given for leveling up or putting points in intelligence. All magical skills still increase their damage with intelligence as before - Reduced weapon defense enchantments from 15%, 10%, 6%, 4% and 2% to 12%, 7%, 4%, 2% and 1% respectively - The warriors "Charge" and "Raging Flame" skills can now stun - The following skills now rotate towards the target properly: Wind Cut, Cosmic Slash, Earth Split, Soul Slash, Breaker, Quick Attack - The warriors "Stone Skin" skill now gives knockdown resistance on master and higher - The half demons "Fire Spirits" skill had it's magic damage buff removed and now attacks enemies around you periodically Bugfixes - Fixed invisibility breaking name texts in some cases - Fixed multiple grass interactors being spawned on the same entity in some cases - Fixed some ui bugs that may sometimes happen on first login due to late ui spawn timing - Fixed some popups (e.g. party invites) being unclosable after logging out with them open - Fixed a bug prevening auto-attacking after a skill was used, it now always resumes attacking if it was before