Inferna Dispatch

PATCH NOTES [28.02.2026] — Map 18 Rebalance, New Language Support & More!

Published 28. február 2026

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PATCH NOTES [28.02.2026] — Map 18 Rebalance, New Language Support & More!

🎮 PATCH NOTES \[28.02.2026]


🚨 Restart Steam to grab the update NOW! 🚨
We're rolling out a major balance overhaul, improved rewards, massive translation support for 20+ languages, visual upgrades, and performance improvements to make your Inferna experience smoother, faster, and more rewarding!




🆕 Map 18 — Major Balance Overhaul


We've completely rebalanced all monsters on Map 18.
The goal: Make physical builds more viable, keep the map challenging, and finally end the situation where players with endgame gear preferred farming Fireland over Forgotten Dunes.



⚔️ What Changed?


  • Magic Resistance Added (15%)
    Magic builds (or as some of you call them — Hitter & Nuker builds) were clearing extremely fast. This adjustment, combined with HP changes, brings better balance between physical and magic builds.

  • HP Significantly Reduced
    Monsters now have roughly 50–60% less HP.
    No more meat grinders and massive HP sponges — every hit feels impactful.

  • Damage Increased Slightly
    Enemies hit harder to maintain tension. However, since fights are shorter overall, combat now feels faster and more dynamic.

  • Death EXP Increased
    EXP per monster has been increased. Grinding efficiency goes up, benefiting all players — especially casual players working their way toward endgame.





⚡ Rift Clear Speed Improvement



⏱ Example -> Scorched Desert Rift Lv.100


Average clear time improved dramatically:

  • ~2:18 → ~1:21
    That's roughly 41% faster!


Map 18 rifts now feel snappy and rewarding instead of long and exhausting.




💰 Rifts — Guaranteed Gold Drops

All Forgotten Dune Rifts now guarantee gold drops (50% → 100%).
No more dry runs — every clear pays.


Affected Rifts:

  • Predators Rift (20,000–25,054 Gold)

  • Scarab Rift (20,198–27,326 Gold)

  • Medusa Rift (20,000–23,000 Gold)

  • Claw Guardian Rift (31,875–43,125 Gold)

  • Scorched Desert Rift (42,500–50,000 Gold)

  • Dust Lords Rift (42,500–50,000 Gold)






🐾 Pet System Fixes



⚙️ Fixed Random Scale EXP Calculation


Pet EXP now properly scales with the monster's random scale value instead of using a flat multiplier. Your pet gains EXP accurately based on what you actually fight.



🔧 General Stability Improvements


Multiple internal fixes to improve overall reliability.






🔔 Pet Bell — Improved Number Formatting


EXP values now use thousand separator dots:

  • 1.250.000 / 5.000.000 instead of 1250000 / 5000000


Much easier to read at a glance.




📦 Gold Chest Stack Size Increased


Gold Chests now stack up to 25,000 (previously 200).
Inventory management just got a lot cleaner.




🏆 Map 18 — Gold Chest Drops


Monsters on Map 18 can now drop Gold Chests.

  • Flat drop rate (no scaling)

  • Pure grinding reward

  • We will monitor this closely and adjust if necessary


Our goal is simple: farming with endgame gear in Forgotten Dunes should feel more rewarding than farming in Fireland.




📜 Quest Scroll Rewards Buffed


All Quest Scroll rewards have been increased.


Highlights:

  • Monster Hunter T1: 1x → 3x

  • Monster Hunter T2: 3x → 5x

  • Rift Hunter T1: 3 → 5 Wing Uses

  • Rift Hunter T2: 5 → 8 Wing Uses

  • Big Spender T1: 1x → 5x

  • Big Spender T2: 3x → 15x

  • Forge Frenzy T1: 2x → 3x

  • Forge Frenzy T2: 2x → 3x

  • Enchantment Roulette T1: 10x → 20x

  • Enchantment Roulette T2: 25x → 40x


Quest Scrolls are now far more rewarding and worth completing.




🔨 Smith NPC Adjustment


The Smith in Map 1 Caratas has been repositioned to a better location.




⚙️ Quest System — Internal Stability Upgrade


Many quest scripts were migrated from manual get + set quest flag operations to atomic incr_qf() calls.


This prevents:

  • Rare race conditions

  • Float number issues

  • Daily quest inconsistencies

  • Rift / pet / mount tracking errors


You won't directly notice this — but the system is now more stable and reliable.




🎨 Visual Improvements & Performance Boost


  • Character feet now properly adjust to ground angles — no more floating on hills.

  • Overall performance optimizations implemented.

  • Improved FPS for many players.

  • Fixed the stone collision bug on Map 1 where players could walk through rocks.

  • Fixed grass render distance issues on Map 1 (Caratas).





🌐 Massive Translation Update


Expanded and improved translations across 20+ languages, including:


Polish, Arabic, Czech, Greek, Turkish, French, Spanish, Hungarian, Italian, Portuguese, Romanian, Russian, Chinese, Indonesian, Danish, Filipino, Japanese, Dutch, Swedish, Finnish, Norwegian, Ukrainian, Hebrew, Vietnamese, and Thai.


Inferna is now more accessible than ever — play in your language!




👁️ Sneak Peek — What's Coming Next


We're working on walking and speaking NPCs.


Yes — NPCs that can walk, talk, and actively interact with the world.


Imagine what this will do for the atmosphere and the living, breathing feeling of Inferna's world. The environment is about to feel more alive than ever.




Your feedback matters — especially regarding the Map 18 rebalance. Let us know how it feels!


Happy grinding! ⭐


- The Inferna Team

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